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Andrew Patterson

A.I. (Artificial Intelligence) has the potential to become humanity’s greatest threat. Recent developments with A.I. technology have shown that computers are superior to their human counterparts at learning and problem-solving. In advanced games, A.I. can learn better techniques faster, repeating actions perfectly every time. A.I. can outperform any human attempting to beat them at any game. The misuse of A.I. is a serious problem that humans will need to address now, and not in the future. Currently, our electoral process is under attack by foreign governments trying to find the most effective way to manipulate public opinion. A.I. is already being used to form and maintain bot accounts to spread misinformation. There is a very real possibility that A.I. may take the place of humans in all jobs, including creative ones. This is a huge issue, because as it stands now, only those who own the technology will benefit from its work. As more jobs that we, as humans, never thought could be automated become automated, there is a risk that a very small percent of the population will receive all of the benefits. This technology is truly a double edged sword, as it could benefit us greatly, but also has the potential to be terrible for humanity. My project will focus on this tension.

My plan is to use similar A.I.’s that use the same “deep learning” to understand the world around them, and to visually show their understanding of the world based on what they were taught with. Using this A.I. I will show A.I.’s somewhat new ability to perceive reality and hopefully raise questions in the viewer’s mind about what this A.I. could accomplish in even a few years within creative fields, when it has already started dominating in fields of less creative labor without A.I..

My project will combine images of man and machine, showing a visual representation of a machines perception, and create a small narrative of growth from organic to inorganic, focusing on the important differences between man and machine, as well as the overlap. The purpose of this project is not to convince the viewer, but to get the viewer to develop a curiosity about these technologies.

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